Does anyone know that if half-way bounce back has been implemented in Palabos? I saw only the full-way in the code.
If not, how would you suggest to develop one? Since the half-way doesn’t seem to involve a collision step so that I could not simply create a dynamic but instead, I should modify the streaming, yes?
Or, I could create a BouzidiOffLatticeModel2D based on the existing BouzidiOffLatticeModel3D?
yes, in fact, I think it is not implemented. For the 3D case I would just modify the Bouzidi implementation and it should be pretty straight forward. But extending it to the 2D case it won’t be so trivial. In the 2D case, I would rather implement a data processor that applies a correction after streaming, this should be much easier than creating a selective streaming operator.